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Programming for Embedded Systems In this two part article we will look at the differences between porting and abstracting code with the purpose of helping you understand why and when to use each method. In the case where you need your code to execute on multiple embedded operating systems (platforms), it is almost guaranteed that […]

Optimizing Linux for Better Real-time Performance Many embedded developers use Linux in their projects. In fact, our last article highlighted the Advantages of Moving to Linux However, some developers are feeling additional pressure to get a performance increase from their embedded Linux operating system. To achieve this additional performance means that they will need to […]

Crank Software’s Storyboard Suite 1.2 Enables Collaborative UI Development for Embedded Device Manufacturers OTTAWA, ON, February 7, 2011 – Crank Software Inc., an innovator in embedded user interface (UI) solutions, today announced that its Crank Storyboard Suite now supports the OpenGL ES and OpenVG standards, and the Mac OS X operating system (OS). As a result, […]